Medal of Hono(u)r Beta
Note: Last night after playing the Medal of Honor Beta I got quite upset and angry for several reasons, so much so I decided to vent my anger to a few friends on Facebook. This got a very unexpected reaction, all of the friends who read it agreed 100% with everything I said, and a few added more to the list.
So with all that in mind, I have decided to make the note public on this site, now regardless of whether or not you agree about the playing as the Taliban bit, the note does raise some very important issues about the final game; it is, after all, due out in just two months. - T
I've played a few games on the Medal of Honor Beta for Xbox 360 and I've already decided this thing is near enough to dead in the water.
First off, the multiplayer has all been outsourced to DICE, so bear in mind that the experience you have in the beta will be completely different to what you get in the full, singleplayer game. Hell, singleplayer is even going to use a different game engine, so it might not even look the same.
Staying with DICE, the game obviously uses the Frostbite engine (Mirror's Edge, Battlefield: Bad Company series and eventually Battlefield 3), but to be honest the game doesn't even look to use the original Frostbite engine that was shipped in Bad Company 1; textures are fuzzy, character models are blocky and destructibility has been completely removed. To test this I fired RPGs randomly at several walls and buildings, you see a poorly rendered puff of smoke and the wall, seemingly tauntingly, still standing.
Maps are tiny. This is coming from someone who has been spoiled by the Bad Company series, so take that with a pinch of salt. Battles seem overly concentrated on a small area and although you get the options of spawning at "base" or "in the action", there is hardly even 200 yards between the two.
You don't have enough health. You're dead before you know you're being shot at if you're not fast enough to get back into nearby cover (if any's around). That gets very annoying. Also, give me a health indicator other than an overly fake set of blood patches with varying opacity.
Gameplay is nearly identical to that of Bad Company 1 (Gold Rush). As attackers you get to crates, arm them, destroy them, and move on to the next base with more crates. As defenders, you try to stop this. In Battlefield this works really well, you're put into small squads with a large kit selection and there is a huge emphasis on sticking together. In Medal of Honor all the pressure is on you to go lone wolf it seems, and yeah, there are maybe smaller team sizes, but in real war you'd still have a squad. Oh and come on, two games later and in a different series, it's just boring.
Speaking of real war. What the actual fuck. They set the game in the Middle East. You play as a the fucking Taliban 50% of the time.
Last few things before I hit commit and instantly regret it for coming across as a whining geek. DICE has made the decision for you to use Call of Duty controls; there is no other control set. This is a very late beta, the 360 version was delayed due to some secret show stopper as it is but the game itself is due out in all of two months, I saw graphics glitches, massive lag, oh and I walked through another player. I don't remember that in Bad Company. Oh and finally, the main menu, the thing you expect to be the least taxing on the Xbox 360's processor/video unit: lags. Badly.
So then. That's a lot of things to be fixed, but I still won't buy this game, EA are trying to make money off the "War on Terror" and I refuse to play as either NATO or Taliban forces, but that's neither here nor there.